Transitions:-
Back: Extends the animation beyond the transition range at one or both ends once to resemble an overflow effect.
Bounce: Adds a bouncing effect within the transition range at one or both ends. The number of bounces relates to the duration--longer durations produce more bounces.
Elastic: Adds an elastic effect that falls outside the transition range at one or both ends. The amount of elasticity is unaffected by the duration.
Regular: Adds slower movement at one or both ends. This feature lets you add a speeding up effect, a slowing down effect, or both.
Strong: Adds slower movement at one or both ends. This effect is similar to Regular easing, but it's more pronounced.
None: Adds an equal movement from start to end without effects, slowing down, or speeding up. This transition is also called a linear transition.
Methods:-
easeIn : Provides the easing effect at the beginning of the transition.
easeOut: Provides the easing effect at the end of the transition.
easeInOut: Provides the easing effect at the beginning and end of the transition.
For Example:
import mx.transitions.Tween;
import mx.transitions.easing.*;
new Tween(ball_mc, "_x", Elastic.easeOut, Stage.width, 0, 3, true);
About continuing animations using the continueTo() method
import mx.transitions.Tween;
import mx.transitions.easing.*;
var ball_tween:Object = new Tween(ball_mc, "_x", Regular.easeIn, 0, 300, 3, true);
ball_tween.onMotionFinished = function() {
ball_tween.continueTo(0, 3);
};
Creating animations that run continuously using yoyo()
var box_tween:Tween = new Tween(box_mc, "_x", Regular.easeInOut, 0, Stage.width, 3, true);
box_tween.onMotionFinished = function() {
box_tween.yoyo();
};
Combining the TransitionManager and Tween classes
import mx.transitions.*;
import mx.transitions.easing.*;
var mcl_obj:Object = new Object();
mcl_obj.onLoadInit = function(target_mc:MovieClip) {
new Tween(target_mc, "_alpha", Strong.easeIn, 0, 100, 2, true);
TransitionManager.start(target_mc, {type:Fly, direction:Transition.IN, duration:3 easing:Elastic.easeInOut, startPoint:6});
};
var my_mcl:MovieClipLoader = new MovieClipLoader();
my_mcl.addListener(mcl_obj);
my_mcl.loadClip("image1.jpg", this.createEmptyMovieClip("img_mc", this.getNextHighestDepth()));
Back: Extends the animation beyond the transition range at one or both ends once to resemble an overflow effect.
Bounce: Adds a bouncing effect within the transition range at one or both ends. The number of bounces relates to the duration--longer durations produce more bounces.
Elastic: Adds an elastic effect that falls outside the transition range at one or both ends. The amount of elasticity is unaffected by the duration.
Regular: Adds slower movement at one or both ends. This feature lets you add a speeding up effect, a slowing down effect, or both.
Strong: Adds slower movement at one or both ends. This effect is similar to Regular easing, but it's more pronounced.
None: Adds an equal movement from start to end without effects, slowing down, or speeding up. This transition is also called a linear transition.
Methods:-
easeIn : Provides the easing effect at the beginning of the transition.
easeOut: Provides the easing effect at the end of the transition.
easeInOut: Provides the easing effect at the beginning and end of the transition.
For Example:
import mx.transitions.Tween;
import mx.transitions.easing.*;
new Tween(ball_mc, "_x", Elastic.easeOut, Stage.width, 0, 3, true);
About continuing animations using the continueTo() method
import mx.transitions.Tween;
import mx.transitions.easing.*;
var ball_tween:Object = new Tween(ball_mc, "_x", Regular.easeIn, 0, 300, 3, true);
ball_tween.onMotionFinished = function() {
ball_tween.continueTo(0, 3);
};
Creating animations that run continuously using yoyo()
var box_tween:Tween = new Tween(box_mc, "_x", Regular.easeInOut, 0, Stage.width, 3, true);
box_tween.onMotionFinished = function() {
box_tween.yoyo();
};
Combining the TransitionManager and Tween classes
import mx.transitions.*;
import mx.transitions.easing.*;
var mcl_obj:Object = new Object();
mcl_obj.onLoadInit = function(target_mc:MovieClip) {
new Tween(target_mc, "_alpha", Strong.easeIn, 0, 100, 2, true);
TransitionManager.start(target_mc, {type:Fly, direction:Transition.IN, duration:3 easing:Elastic.easeInOut, startPoint:6});
};
var my_mcl:MovieClipLoader = new MovieClipLoader();
my_mcl.addListener(mcl_obj);
my_mcl.loadClip("image1.jpg", this.createEmptyMovieClip("img_mc", this.getNextHighestDepth()));
